War Of Clans NFT
  • Spanish Version
  • πŸ‘ΉWar Of Clans NFT
    • πŸ—£οΈDisclaimer
    • πŸ“…Road Map
    • β›³Founder
    • 🎯Play Demo
    • 🚦Goal Route
    • 🎟️Access to the Portal
    • πŸ”ΆHIVE
    • πŸ€–Multiple Accs and bots
    • πŸ«‚Reference
  • πŸ‘‹Introduction
    • ⛩️Races
    • πŸ•ΉοΈΒΏHOW TO PLAY?
    • 🍞Resources
    • 🏘️Buildings
      • City hall
      • Warehouse
      • Granary
      • Hideout
      • Market
        • Trade
      • Embassy
      • Rampart
      • Barracks
        • Human Race Troops:
          • Swordsman
          • Lancer
          • Spy
        • Orc Race Troops:
          • Warrior
          • Hunter
        • Elves Race Troops:
          • Fighter
          • Blood Elf
          • Emissary
      • Stable
        • Human Race Troops:
          • Horse Archer
          • Knight
        • Orc Race Troops:
          • Commander
          • Urzuk
          • Rogue
        • Elves Race Troops:
          • Mage on Horseback
          • Night Rider
      • Bank
      • House
      • Special Buildings
        • Jail
        • Trough
        • Science Hall
    • 🦸Hero
      • Hero Stats
        • Attack
        • Defense
        • Burden
        • Stamina
        • Health
        • Experiencia
      • Bonus
    • 🧩Actions
      • 🏹Raid
      • βš”οΈAttack
      • πŸ›‘οΈDefense
    • πŸ›’Burden
    • πŸ†Weekly ranking
  • πŸ‡ΈπŸ‡¨Tokenomics
    • WGOLD
    • WDIAMOND
  • πŸ“£Advertising and Others
  • 🀞Lottery
  • Future
  • Social media
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  1. Introduction
  2. Actions

Attack

Attacks are resolved based on the total Attacker's power minus the total Defender's power, considering that the Attack power is divided among troops from the Barracks and the Stable.

The Hero is counted as a troop from the Barracks.

  • If the Attack power is greater than 1% but less than or equal to 9%, the attacking player loses 50% of their troops, and the defending player loses all their troops.

  • If the Attack power is greater than 10% but less than or equal to 15%, the attacking player loses 30% of their troops, and the defending player loses all their troops.

  • If the Attack power is greater than 16% but less than or equal to 35%, the attacking player loses 15% of their troops, and the defending player loses all their troops.

  • If the Attack power is greater than 36%, the attacking player doesn't lose any troops, and the defending player loses all their troops.

The percentage of troops lost is reduced based on the troop type each player had.

For example, if a player sends 100 swordsmen and 50 knights, they would lose 15 swordsmen and 8 knights.

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Last updated 1 year ago

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