Jail

Special human building, allows you to build and repair traps where you can lock up your enemies for a small cost of consumption of resources and materials.

Level
Clay
Wood
Iron
Food
Gold
Food consumption
Cage
Time

1

105

45

85

50

1

2

10

0:14:20

2

143

65

115

65

3

2

12

0:17:30

3

188

90

155

83

3

2

14

0:21:10

4

248

123

205

105

9

4

16

0:25:30

5

325

163

270

135

12

4

18

0:30:20

6

423

215

353

173

15

4

20

0:36:00

7

548

283

460

220

18

5

25

0:42:40

8

708

370

595

283

21

5

30

0:50:20

9

913

480

768

360

24

6

35

0:59:20

10

1175

620

990

460

27

6

40

1:09:40

11

1510

803

1273

590

30

6

45

1:21:40

12

1940

1033

1638

755

33

6

50

1:35:40

13

2490

1330

2103

968

36

7

55

1:51:50

14

3193

1708

2698

1238

39

7

60

2:10:30

15

4095

2193

3460

1585

42

7

65

2:32:20

16

5248

2815

4438

2028

45

8

70

2:57:30

17

6725

3610

5688

2595

48

8

75

3:26:50

18

8615

4628

7285

3323

51

8

80

4:00:50

19

11035

5930

9333

4253

54

9

85

4:40:10

20

14130

7598

11953

5445

57

9

90

5:25:50

The troops are captured by prioritizing the basic troops over the advanced ones. For example:

if you have 10 Spearmen, 2 Mounted Archers, and 1 Knight,

the first round of capture will take 1 troop from each Barracks and Stable,

resulting in 1 Spearman, 1 Mounted Archer, and 1 Knight.

In the second round, it will capture another 1 Spearman and 1 Mounted Archer, and then the remaining Spearmen.

Creation cost of the cages

Clay
Wood
Iron
Food

70

80

60

30

The opponent:

In their municipality, the captured troops will be displayed. They have two options: sacrifice the troops to destroy the traps and rebuild them, or leave them there, generating a food consumption for the other player.

Owner of the traps:

They can release the troops and only pay half the cost to repair them.

Last updated